Subject: popular views of the world
Models for understanding the material artifact
The landscape of the page
The landscape in the page
Integrating in and of
Copy(rights)
Bibliography (citations)
Bibliography (grouped, with notes)
Links
Topics in material culture main website
(Ephemeral version 1)
The range of comic art
Project: comic-book views and a comic-book world
MODELS FOR UNDERSTANDING THE MATERIAL ARTIFACT
The artifact as collectible Readers, collectors, creators and consumers The sources of "modern" comics Material culture: Prown's "Mind in Matter"
The artifact as collectible
Readers, collectors, creators and consumers
The sources of "modern" comics
Material culture: Prown's "Mind in Matter"
Description Deduction Speculation
Description
Deduction
Speculation
Other models for analysis Comics may not be so easy to reaD
Other models for analysis
Comics may not be so easy to reaD
THE LANDSCAPE OF THE PAGE
The inside view of comics BRACKETING MODERNITY
The inside view of comics
BRACKETING MODERNITY
"Pre"history -- the fencing manual "Pre"history -- Hogarth "Pre"history -- Töpffer "Post"history -- Coconino World, France "Post"history -- McCloud
"Pre"history -- the fencing manual
"Pre"history -- Hogarth
"Pre"history -- Töpffer
"Post"history -- Coconino World, France
"Post"history -- McCloud
COMIC FUNDAMENTS
Comic production Self-consciousness Exercices de style Comic realism Comic surrealism The sound and silence of the page: the balloon Motion and movement
Comic production
Self-consciousness
Exercices de style
Comic realism
Comic surrealism
The sound and silence of the page: the balloon
Motion and movement
COMIC STORYTELLING -- FRAMING, PACING, STYLING . . .
Time -- transition and duration Forms of framing scenes and transitions between them Viewpoint and perspective Splashes Line, shade, colour Wit, witlessness, parody, satire, and the suspension of disbelief Constraints
Time -- transition and duration
Forms of framing scenes and transitions between them
Viewpoint and perspective
Splashes
Line, shade, colour
Wit, witlessness, parody, satire, and the suspension of disbelief
Constraints
THE LANDSCAPE IN THE PAGE
What's in a landscape? Background and foreground Images of architecture, with and without architects Dreaming the adventure Crime settings and dystopias Living in the material world -- lifestyle and irony Comic-book settings and architectural nostalgia
What's in a landscape?
Background and foreground
Images of architecture, with and without architects
Dreaming the adventure
Crime settings and dystopias
Living in the material world -- lifestyle and irony
Comic-book settings and architectural nostalgia
INTEGRATING IN AND OF
Settings and images of the world Conclusions, 1: comics as MassPopCultArt Conclusions, 2: the material value of comic art Conclusions, 3: what a comic really is
Settings and images of the world
Conclusions, 1: comics as MassPopCultArt
Conclusions, 2: the material value of comic art
Conclusions, 3: what a comic really is
Copyrights © Mark Fram 2000 and many others
Bibliography (text citations)